My fist ever Unreal Engine project. This was created for my Digital Sets class at Gnomon taught by Charleston Silverman. The course mostly focused on integrating and implementing assets into a real-time engine, in this case we used Unreal Engine. We used photogrammetry to create one of our assets and learned how to ingest the model and texture into Unreal. The asset I chose is the skull which you can see at the entrance of the shadowy cave. We also learned how to create, export and import assets into Unreal from other packages such as SpeedTree and Megascans. This project also won Best of Term for exterior environment at Gnomon.