This project started from a quick practice sculpt while listening to the Harry Potter audiobooks and evolved into a full character. I've been wanting to do a real-time character for quite some time and used this as the opportunity to learn and explore Marmoset. Now there's still a lot to learn, especially with high res mesh bake into low res, but for now I'm pretty happy with the result.
Sculpted in ZBrush. Modeled in Maya. Textured in Substance Painter. Rendered with Marmoset. Composited in Davinci Resolve.